Hello everyone. First off, I want to offer a short apology about missing last week’s update. I wasn’t in a very good place mentally and took the weekend off. I know that this is perfectly acceptable, but I shouldn’t have done it with accompanying radio silence. I’ll try to be better in the future.
Cursed Crown Updates:
- Addressed Issue #22 Create Teleporter Prototype
- I created a functional teleporter for the player to use. It’s not a “teleport at will” kind of usable item in this case; it’s a “step into this static spot to go somewhere else instantly” type of teleporter.
- The teleporter functions properly and moves the player to a new point, but ignores any other entities including random items on the ground, ragdolls, physics objects, and enemies.
- A second blueprint specifically for the destination is used to control where the player ends up after teleporting.
- I created a follow-up issue (#23 Update Teleporter for Beta) for logging work related to removing the developer art and making the teleporter look more like what the end result should be in the game.
- I added the teleporter to the Overgrown Ruins tech demo map.
Due to the simple changes that were made this week, I haven’t built a new test version. There isn’t much to test really. There are only a few issues standing in the way of the tech demo being released. It’s going slowly sometimes, but it’s always moving forward. I’m looking forward to being able to let everyone know about it!
Until next time, everyone! Keep on gaming!
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