Hello everyone! I hope you all had a wonderful weekend! It’s been a long time coming, but I’d like to present to you, version 0.5.0! I hope you all have a great time checking out the newest features. Here’s a quick rundown of the changes included:
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Updated Unreal Engine to 5.8 and ACFU toolkit and base sample.
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Re-implemented previous fixes broken by updates:
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Updated Burke NPC controller.
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Fixed broken quest system.
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Removed interaction highlight.
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Fixed AI floating HUD.
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Fixed broken player HUD.
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Fixed cheat manager functionality.
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Fixed developer commentary functionality.
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Fixed miscellaneous breakages in the main character controller.
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Fixed interactions for travel doors.
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Fixed broken water surface shaders.
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Fixed broken post-processing volumes.
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Removed current quest text and description shown on main HUD.
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Re-implemented base AI enemies for a base template, and specialized versions for base melee, base mage, and base ranged enemies.
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Created base “tutorial-level” enemies for mage, melee, and ranged variants from template bases. There are still some issues with these guys artistically, but they are functional.
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Created new ranged lighting spell. When cast, follows a straight path for a few seconds and despawns if it doesn’t impact geometry. If it does, it hovers in place lighting the surrounding area for a little while. Only one can exist at a time and re-casting will destroy the older of the existing spells.
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Fixed character controller not rotating properly when using travel doors or teleporters.
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Added new underground post-processing functionality to ensure that the overworld post-processing doesn’t leak into the underground areas.
There are a couple issue still present, but they don’t really impact a single game session. Note, it’s important when I say “single” game session. The reload functionality currently causes the game to crash to desktop. I haven’t figured out why just yet, but it’s a high priority fix for my upcoming development. Other known issues:
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To reiterate: reloading the game, including sitting at the bonfires, causes the game to crash to desktop.
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Main menu background is broken. Sometimes, the main character shows up but off-center, sometimes not at all. I think it’s a camera issue since everything else functions properly, but I haven’t figured out why it’s moving at all in the first place.
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Beacons for the developer commentary are broken. The functionality is present, but I intended a beacon to show up when it’s activated for easier navigation, but it doesn’t seem to be working. Will investigate, but low-to-medium priority here.
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Loading screens are still the defaults provided with ACF and need to be updated.
I think that’s basically everything at this point. Once again, my sincere thanks for continuing to check on the progress of The Cursed Crown. I hope to see you all again soon, but this coming week I will be unable to do any sort of development. Keep reading for the download information for the current build. As always, free members can get the download information in a week! Until next time, everyone, keep on gaming!
The Cursed Crown: A Valerath Tale version 0.5.0 beta, 2026-09-14
Download Link: https://www.6fpsnetwork.com/download/cursed-crown-0-5-0-20260914-patreon-download/
Password: L1xZ88zthm~1



