Author: TrueKam
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Development Update, September 8th, 2024
Hello everyone. First off, I want to offer a short apology about missing last week’s update. I wasn’t in a very good place mentally and took the weekend off. I know that this is perfectly acceptable, but I shouldn’t have done it with accompanying radio silence. I’ll try to be better in the future. Cursed…
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Development Update, August 24th, 2024
Hello everyone! I’ve got another update for you all. Cursed Crown Updates: There was an issue with the assets included in the pack I imported for the Burke model. I couldn’t get the assets to properly compile so a build could be completed for testing. For the time being, I’ve removed those assets. For Burke…
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Development Update, August 18th, 2024
Hello again everyone! I have a lot going on this week, so the updates were more investigative and experimental than normal. I still wanted to make progress, though, so I ensured that at least something was done. Cursed Crown Updates: It might not seem like much for now, but that’s all I’ve got for you.…
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Development Update, August 11th, 2024
Good morning, everyone! It’s time for another update. This week I don’t have demo updates to show off. There have been some heavy storms in my region for about a week (thanks Debby!) and one of the servers I keep in my basement went kaput after a power failure. It wasn’t any sort of hardware…
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Development Update, August 2nd, 2024
Hello everyone! I did some work today on some enemies. I’m really inexperienced when it comes to the AI characters and setting them up, but I think I have a good start. There are currently three enemies in the game: a melee enemy, a ranged archer, and a ranged mage. This took me a while…
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Development Update, July 26th, 2024
Hello everyone! I just wanted to pop in and start updating things here on the website with some updates on the development that I’ve been doing. To start, I’d like to give a quick idea of what to expect from these updates.