Today’s update is a bit of a bad one. There was an update to UE5.4 today that caused issues with the project. I was forced to update the Ascent tools as well but the project would no longer run after building. By the end of the update process everything works again, but I have to fix a couple models to get things working again. I’ll do what I can to get back to where the project was before next weekend, but if I don’t have time throughout the week I’ll have to spend next weekend’s development time just getting things back to where they were.
On the other hand, there were several bug fix updates that were put into the Ascent tools, so that gets moved along into my project. Plus, I can try to take this as a learning experience and make sure that from here on out every blueprint I use is a child instead of the ones that ship with Ascent. To be honest, that’s entirely what the issue was with the update. The changes that have to get made are due to the original blueprints being put into place again and overwriting my changes. If I had just used child blueprints instead, I would have saved myself the trouble. Well, lesson learned and moving on.
Next weekend will be some forward progress again. Until then everyone, thanks for sticking around. Keep on gaming!
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