Author: TrueKam

  • Development Update, October 12th, 2024

    Welcome everyone! I made some substantial progress on the project today. I can feel the release getting closer and closer every weekend. Cursed Crown Updates: There’s not much else to report on right now. I’m hoping (so please don’t hold me to it if things slip a bit) to get some sort of published build…

  • Development Update, October 6th, 2024

    Hello everyone! It’s time for the first update of October! I wanted to get done a few tasks this weekend, but I didn’t anticipate just how long and involved the level design work was going to be. As much as I loved the process of making maps for Doom and Duke Nukem 3D back in…

  • Development Update, September 29th, 2024

    Hello everyone! Today’s update is a little bit of a short one. I ran into issues trying to solve the problems presented and didn’t have time to get more than a single issue completed this weekend. Cursed Crown Updates: There’s no new build this week since nothing player-facing has changed. Thanks for stopping in, though,…

  • Development Update, September 21st, 2024

    Hello again, everyone! I was able to find some time during the week to finish getting the project back up and running from the UE5 and ACF plugin updates that caused issues. As a bonus, I made the player model wear a cape on the title screen and in game. Otherwise, I got everything working…

  • Development Update, September 15th, 2024

    Today’s update is a bit of a bad one. There was an update to UE5.4 today that caused issues with the project. I was forced to update the Ascent tools as well but the project would no longer run after building. By the end of the update process everything works again, but I have to…

  • Development Update, September 8th, 2024

    Hello everyone. First off, I want to offer a short apology about missing last week’s update. I wasn’t in a very good place mentally and took the weekend off. I know that this is perfectly acceptable, but I shouldn’t have done it with accompanying radio silence. I’ll try to be better in the future. Cursed…

  • Development Update, August 24th, 2024

    Hello everyone! I’ve got another update for you all. Cursed Crown Updates: There was an issue with the assets included in the pack I imported for the Burke model. I couldn’t get the assets to properly compile so a build could be completed for testing. For the time being, I’ve removed those assets. For Burke…

  • Development Update, August 18th, 2024

    Hello again everyone! I have a lot going on this week, so the updates were more investigative and experimental than normal. I still wanted to make progress, though, so I ensured that at least something was done. Cursed Crown Updates: It might not seem like much for now, but that’s all I’ve got for you.…

  • Development Update, August 11th, 2024

    Good morning, everyone! It’s time for another update. This week I don’t have demo updates to show off. There have been some heavy storms in my region for about a week (thanks Debby!) and one of the servers I keep in my basement went kaput after a power failure. It wasn’t any sort of hardware…

  • Development Update, August 2nd, 2024

    Hello everyone! I did some work today on some enemies. I’m really inexperienced when it comes to the AI characters and setting them up, but I think I have a good start. There are currently three enemies in the game: a melee enemy, a ranged archer, and a ranged mage. This took me a while…