Development Update, December 7th, 2024

Hello everyone, and welcome back! I’m feeling mostly better after being sick last week, but I’ve got some lingering symptoms that haven’t quite dissipated yet. Still, I wanted to make sure I got some work done on the project. I tried to not be overly ambitious, so I set myself three tasks to work on with a stretch goal of a fourth.

Unfortunately, a breaking bug was brought to my attention that caused an assertion error and crash with version 0.2.0. That became the highest priority and required looking into before actually looking at the tasks I wanted to accomplish this weekend.

Cursed Crown Updates

  • Issue 32: Experiment with ACF Saving and Loading System
    • The plan for this task was simply to test what functionality is already present in the ACF system.
    • I now have a blueprint that’s based on the provided save point blueprint. I’ve placed a couple around the Overgrown Ruins and the save/load functionality already works properly. I want the system to respawn enemies when the player saves as well as when the player loads the game from the main menu, but that’s something to work on later.
    • I’ve spawned three new tasks from this one:
      • Issue 38: Update the Region Announce Blueprint,
      • Issue 39: Update Enemy NPCs to Respawn on Load, and
      • Issue 40: Update Save Point to Immediately Load/Respawn Enemies
    • These issues will be worked as time permits.
  • Issue 36: Experiment with ACF Fast Travel System
    • I dug into how the ACF fast travel system works. I’ve made some docs and notes. It seems pretty robust, but there are a couple things that seem to not work very well. I have some ideas on how to improve the system, but I’ll need to enumerate and design those ideas before moving on with the functionality implementation.
  • Issue 20: Experiment with ACF Crafting System
    • I ran out of time to work on this task on Saturday. I may have time on Sunday to revisit, but I can’t promise anything yet.
  • Stretch: Issue 28: Design Crop Bed System
    • I cheated a bit and worked on this early. I was out for a while and had access to my tablet, so I typed up some notes and got started on this design task. I haven’t done an “official” design, but I think I have all the info I need organized so that I can start to implement these once I get a bit further with the crafting feature implementation.

In the end, I was able to solve the issue with the crashing and I accomplished a fair amount based on what I planned for myself so I’m not disappointed with the amount of work I got accomplished. I would have liked to have more “tangible” results that I could have used to push a fresh build out, but sometimes, planning is more important. I have two more days of work at my full time job this year before I’m on vacation from it until the second week of January. I want to spend some time getting work accomplished on the project. I don’t know what tangible results will be available since I won’t really have the terrain I want to use, but I will ensure that I’m still updating everyone here and on Patreon, so keep an eye out.

Until next time, everyone, have a wonderful weekend and keep on gaming!


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