Hi everyone! I hope you are all having a wonderful weekend and had a happy Halloween if that’s something you celebrate. I made some progress today, but I’m considering trying to get some more of it done tomorrow. If I do, I’ll update this post, but for now, I’m calling it quits for the day.
Cursed Crown Updates
- Addressed Issue #25 Credits
- I added a new button on the main menu to go to a new credits screen I created. It’s currently a static screen since there isn’t much to display there. I built it from the same framework as the existing settings menu, so the theme should be identical to the rest of the menu, though I kept the text a plain white so it’s easy to read. But the normal keyboard and controller functionality to go back to the main menu is working just fine.
- Addressed Issue #33 Update Main Menu Logo
- I did some work to the logo to make it look better. Then I took a good look at it and realized that I’m no graphic designer. So I reverted the changes in the end.
- I negated the necessity of updating the main menu logo by adding three new text boxes to the main menu. The title and the subtitle are now text on the menu so I don’t have to update any of it if I replace the logo again at any point. I also included a small text box at the bottom of the menu that displays the build info. It’s not coded at all, so I’ll have to try to remember to update this whenever I publish builds. I considered writing some code to update this every time I do a build, but I plan to remove this text when I move past the alpha or beta stage anyway, so I didn’t think it would be a very good use of my time. That could change later, though.
- Addressed Issue #35 Logo Image Disappears on Main Menu
- While I was putting in the new logo then reverting the changes, I stumbled upon a place in the menu blueprint where the image size was being set incorrectly. When the logo was removed by a switch to another menu pane then switched back to the main menu, the logo size was being set to 0px by 0px. The image wasn’t strictly disappearing, but wasn’t rendered since it was set to an invisible size. I fixed this oversight and the issue was resolved.
I wanted to look at issue #14 Create Door Prototypes, but I no longer have time today. If I get the chance, I might try to work on it some tomorrow, but if I don’t then I’ll look into it next weekend. I really should go ahead and put together at least a couple loose designs first anyway.
For now, though, thanks once again for checking in. We’re getting closer to a transition from alpha to beta release. With that comes a shift in the way things are handled with the project. I’ll definitely document that more as we get closer, so be sure to keep an eye on the Discord community and here. Have a great weekend everyone, and keep on gaming!
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