Development Update, July 26th, 2024

Hello everyone! I just wanted to pop in and start updating things here on the website with some updates on the development that I’ve been doing. To start, I’d like to give a quick idea of what to expect from these updates.

I work a standard 40+ hour per week day job. I usually work 10-hour days, though, and only work Monday through Thursday. I try to put some time into The Cursed Crown on Fridays. I might not get development work done if there are other tasks to do such as art, site updates, documentation, project management, etc. but something will always be getting done. As such, I don’t have a timeline as to when the project will complete. If you want to know what milestones exist for completion of the project, see the main Cursed Crown page. Whatever I get done, though, I’ll post about here in this blog.

I will attempt to put links to the issues on the GitLab project page, but if you are not a member of the dev team, you will not have access to view these.

Now, on to the updates!

Cursed Crown Updates:

  • Addressed issue #6 Remove Quest Info from Main HUD.
    • I tested whether there were any unexpected consequences or interactions with the questing system that was built into the player HUD if there were no valid places to put updates on the main HUD, but nothing showed up, so I think things are good.
  • Addressed issue #12 Add Sound Effects.
    • The main issue here was that there was a bug in the ACF tool updates that caused the volume of the SFX asset to be 0.0 in the install. I updated this to 1.0 and tested. Everything that I expected to work now works. I did not add new sounds effects as planned, but as I flesh out the game world I’ll add things like ambient sound effects as required.
  • OvergrownRuins Level Updates:
    • Tweaked the size of the region announcement volume. It only covered the main entrance to the area, so if the player entered from anywhere else they would only enter the announcement volume as they were exiting the area.
    • Tweaked two bar doorways that were a bit too small and blocked the player from entering. The entrances are larger now and accommodate the player’s hitbox size.
  • UPDATE: Addressed issue #3 Update Title Screen and Main Menu.
    • I created a child blueprint from the one that’s used to display on the main menu and updated the model it displays to be the one used for the in-game player character.
    • I also created a very basic placeholder image for the game’s logo on the main menu. This will need to be updated as development progresses, obviously.

Site Updates

  • Created a page for listing posts. If you’re reading this, you probably already saw it.
  • Updated the header navigation bar to include a link for home and the posts page.

There is one more “major” issue that I want to address before publishing a tech demo. If you’re a member of the testing group, you’ll be able to download the tech demo from the main Cursed Crown page when it’s available.

The issue I wanted to fix was #3 and I did work it today anyway. I’m going to publish a tech demo build and put it on the Cursed Crown page. If you are a member of the test team, you can download it now.


Comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.