Weekend Development Update

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Hello everyone! I hope you’re all having a wonderful weekend!

I’m happy to report that the update of the engine and framework I’m using has gone off mostly without a hitch! I’m done the updates themselves and all that’s left is to fix the blueprints and classes that broke as during the update process. I won’t promise everything that was broken has been found, but as long as there are no breakages that ruin the experience, I can put them on the backlog instead of worrying about them at this moment. I have identified 15 different blueprints that require fixing right now, and I’ve gotten through 5 of them already.

Once those fixes are made, though, I think the game will be well on its way to a release of version 0.5.0 and I can start working on getting the AI enemies fully implemented and placed around the world.

Thanks for stopping in and having a look! I hope to have more news for everyone soon! Until next time, everyone, keep on gaming!